Thursday, 8 March 2012

Crunch Time.

So at the moment I'm pretty busy writing up my dissertation, now in the previous years I've not really bothered with this side of my course, I hate to write as I can never get what's in my head onto paper, it's like some sort of block that I have.

Well these past few months I wanted to really give it a shot this year as it's a pretty important part of my work, If your reading this and you want to get into the games industry, let me tell what I've learnt.

You may have all the talent in the world, you could build impressive worlds that take the player to another dimension but knowing the theories and practices behind games design is what really makes you, Yes there are people who have been yanked in for having pure talent but those occurrences are few and far between, don't rely on them, I used to and I learnt the hard way.

As tools become available to everyone, whether its UDK, Unity or the Crytek DK more and more people are out there doing what you do, My only push above the rest at the moment is obtaining this BA (hons) degree, will it be enough? No course it won't, If you can not prove you not only have talent but you understand how the inner core of games work through theoretical writing and have the determination to really put yourself out there, then I'm afraid your swimming in the water, waiting for that hand to scope you up.

Don't take this as me saying no one will ever get a job, I'm not, All I'm putting forward is, use your passion to YOUR advantage, pick up a copy of The Game Design Reader, learn what people in the industry think and apply it to your work, yes it may be hard work but in the end, it will help you achieve anything.

Now, back to this dissertation.