Wednesday, 25 January 2012

DirectX11 work

Starting working again on DirectX 11 features in UDK these past few days, I managed to work out how image based reflections work, now I would like to apply them to a scene of some kind.

No recent work done on my source map, I won't ditch it but put it on hold for now, I have enough reference photos and background story to not lose track on it.